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| | Crackdown 2 Launches Graffiti Contest | Competition aims
to populate Crackdown 2 with user-created graffiti.
To
garner excitement -- and a little fan participation -- for Crackdown
2, developer Ruffian Games has announced an open competition for fans
to create Pacific City's graffiti. Winners will not only get their
design in the game, but they'll also get their name in the credits.
The competition is underway now, but entries must be turned in by
December 9th. The winners will be announced the following week.
Contest
Rules:
- All graffiti art must be
submitted by Wednesday, Dec. 9 to be considered
- All submissions
must be original work
- Keep
it clean and tasteful. Offensive material will not be considered
- Submission
format: 1024 x 1024 images. Any format will be accepted, but PNG is
preferred
| | The Ten Commandments of Crackdown 2 | Pacific City as you knew it
is gone, so what are the new rules of this chaotic place?
IGN Australia, October 22, 2009
- The original Crackdown wasn't necessarily one of the highest
scoring games of its time, but it certainly left its mark. It was one
of those titles that served up a huge amount of raw gameplay, and was
incredibly good fun to play as a result, but that needed a bit more
sculpting (particularly as far as its missions were concerned) to
fulfill its true potential. Can the sequel take all that good stuff
and shape it into the ultimate super hero-infused open-world shooter?
That remains to be seen, but we do know quite a bit about the game
now, and have been able to divine the ten commandments that are
helping to shape the sequel. Click here
to continue the IGN article.
| | Crackdown 2 Development |
Phil Wilson and Billy Thomson, respectively Producer and
Lead Design of "Crackdown" had previously confirmed that
the game was designed from the outset to be a long running series,
stating that sequels for the game are very likely to be produced,
especially if Crackdown performed well commercially. However, during
the Industry All Stars event in September 2007, Wilson confirmed that
Realtime Worlds was not working on a sequel to the game, saying
"Microsoft [was] a little late in stepping up to the plate to
ask for Crackdown 2, and by then we had already started working
on bigger, better things". However, Shane Kim, a corporate
vice-president for Microsoft, stated that Microsoft still holds the
intellectual property rights for Crackdown and that a Crackdown
sequel was still a possibility.
Realtime's Studio Manager Colin MacDonald clarified that
if they have the resources after completion of APB, they could
approach Microsoft to discuss a sequel. Prior to its announcement,
industry rumors stated that the new start-up company, Ruffian Games,
a Scottish studio formed from members from the Realtime Worlds team,
may be involved in the development of a Crackdown sequel. This was
confirmed when the game was announced during the 2009 Electronic
Entertainment Expo Conference. The rumors of Ruffian's involvement
with the sequel were initially dismissed by McDonald, saying he
doubted "Microsoft would harm an otherwise fruitful existing
development relationship by gambling on funding Crackdown 2 with a
startup on RTW's doorstep, for obvious reasons." Following the
announcement, David Jones, founder of Realtime Worlds, stated he was
"a bit miffed" with Microsoft's decision, believing that
Microsoft may have been looking at an internal development studio
instead of the new start-up located in the same geographical area as
his company and formed of many of his team's former members.
Ruffian's executive producer, Peter Connelly, agreed that the
situation that caused Realtime Worlds to move onto APB was
unfortunate, but hold no animosity towards the company. Ruffian's
Thomson noted that about half of their team formerly worked on
Crackdown across all areas of game development, and felt their studio
was the best choice to make the game's sequel.
The team chose to keep the sequel located in Pacific City as they
considered that setting had a character of its own in the first game
and wanted to preserve that for the sequel to keep up its familiarity
with players, while still making it "bigger and better".
The team also sought to preserve the same free-form gaming experience
from Crackdown and opted to avoid any significant dialog-driven
cutscenes, while improving on parts of the gameplay from the first
game that were seen as weaker aspects. There are no significant
mechanical changes to the game, though Ruffian continues to improve
on the rendering engine to allow the display of the large vista of
Pacific City. The game will have a unique music feature, currently
under confidentiality with Microsoft, that helps to tie in all the
sensory experiences of the game together. | | Crackdown 2 powers to 360 | E3 2009: Microsoft confirms
sequel to 2007's open-world actioner; promises co-op and competitive
game play.
LOS ANGELES--Amongst the wealth of
hardware and software announcements unveiled at this morning's
Microsoft press conference, one game was confirmed with very little
fanfare--a sequel to the superhero open-world game Crackdown, which
first debuted on the Xbox 360 in 2007.
Few details were released about
Crackdown 2, but Microsoft has confirmed that Ruffian Games will be
the developers and has also promised that the game will "take
multiplayer gaming to unprecedented levels for the ultimate
cooperative and competitive multiplayer experience, providing you and
your friends with the freedom to explore, destroy, and play as you
return to restore justice and peace to Pacific City." The first
game also featured co-op play throughout the entire story campaign.
At this stage, no firm release date has
been set for Crackdown 2. For more from the show, check out
GameSpot's complete
coverage of E3 2009
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