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Crackdown 2 Launches Graffiti Contest

Competition aims to populate Crackdown 2 with user-created graffiti.

To garner excitement -- and a little fan participation -- for Crackdown 2, developer Ruffian Games has announced an open competition for fans to create Pacific City's graffiti. Winners will not only get their design in the game, but they'll also get their name in the credits. The competition is underway now, but entries must be turned in by December 9th. The winners will be announced the following week.

Contest Rules:
  • All graffiti art must be submitted by Wednesday, Dec. 9 to be considered

  • All submissions must be original work


  • Keep it clean and tasteful. Offensive material will not be considered


  • Submission format: 1024 x 1024 images. Any format will be accepted, but PNG is preferred


The Ten Commandments of Crackdown 2

Pacific City as you knew it is gone, so what are the new rules of this chaotic place?

IGN Australia, October 22, 2009 - The original Crackdown wasn't necessarily one of the highest scoring games of its time, but it certainly left its mark. It was one of those titles that served up a huge amount of raw gameplay, and was incredibly good fun to play as a result, but that needed a bit more sculpting (particularly as far as its missions were concerned) to fulfill its true potential. Can the sequel take all that good stuff and shape it into the ultimate super hero-infused open-world shooter? That remains to be seen, but we do know quite a bit about the game now, and have been able to divine the ten commandments that are helping to shape the sequel. Click here to continue the IGN article.


Crackdown 2 Development

Phil Wilson and Billy Thomson, respectively Producer and Lead Design of "Crackdown" had previously confirmed that the game was designed from the outset to be a long running series, stating that sequels for the game are very likely to be produced, especially if Crackdown performed well commercially. However, during the Industry All Stars event in September 2007, Wilson confirmed that Realtime Worlds was not working on a sequel to the game, saying "Microsoft [was] a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things". However, Shane Kim, a corporate vice-president for Microsoft, stated that Microsoft still holds the intellectual property rights for Crackdown and that a Crackdown sequel was still a possibility.

Realtime's Studio Manager Colin MacDonald clarified that if they have the resources after completion of APB, they could approach Microsoft to discuss a sequel. Prior to its announcement, industry rumors stated that the new start-up company, Ruffian Games, a Scottish studio formed from members from the Realtime Worlds team, may be involved in the development of a Crackdown sequel. This was confirmed when the game was announced during the 2009 Electronic Entertainment Expo Conference. The rumors of Ruffian's involvement with the sequel were initially dismissed by McDonald, saying he doubted "Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons." Following the announcement, David Jones, founder of Realtime Worlds, stated he was "a bit miffed" with Microsoft's decision, believing that Microsoft may have been looking at an internal development studio instead of the new start-up located in the same geographical area as his company and formed of many of his team's former members. Ruffian's executive producer, Peter Connelly, agreed that the situation that caused Realtime Worlds to move onto APB was unfortunate, but hold no animosity towards the company. Ruffian's Thomson noted that about half of their team formerly worked on Crackdown across all areas of game development, and felt their studio was the best choice to make the game's sequel.

The team chose to keep the sequel located in Pacific City as they considered that setting had a character of its own in the first game and wanted to preserve that for the sequel to keep up its familiarity with players, while still making it "bigger and better". The team also sought to preserve the same free-form gaming experience from Crackdown and opted to avoid any significant dialog-driven cutscenes, while improving on parts of the gameplay from the first game that were seen as weaker aspects. There are no significant mechanical changes to the game, though Ruffian continues to improve on the rendering engine to allow the display of the large vista of Pacific City. The game will have a unique music feature, currently under confidentiality with Microsoft, that helps to tie in all the sensory experiences of the game together.

Crackdown 2 powers to 360

E3 2009: Microsoft confirms sequel to 2007's open-world actioner; promises co-op and competitive game play.

LOS ANGELES--Amongst the wealth of hardware and software announcements unveiled at this morning's Microsoft press conference, one game was confirmed with very little fanfare--a sequel to the superhero open-world game Crackdown, which first debuted on the Xbox 360 in 2007.

Few details were released about Crackdown 2, but Microsoft has confirmed that Ruffian Games will be the developers and has also promised that the game will "take multiplayer gaming to unprecedented levels for the ultimate cooperative and competitive multiplayer experience, providing you and your friends with the freedom to explore, destroy, and play as you return to restore justice and peace to Pacific City." The first game also featured co-op play throughout the entire story campaign.

At this stage, no firm release date has been set for Crackdown 2. For more from the show, check out GameSpot's complete coverage of E3 2009


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