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RocBoy374



Location: Cypress, Texas
Age: 19
Join Date: 2010-01-05
Posts: 147
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PostSubject: Where Realtime Worlds went wrong Article Posts   Wed Aug 10, 2011 6:38 pm

I dug this up from the ashes last night and its a pretty good read-discusses why Realtime Worlds sunk under the radar.

But more importantly, it shows us the importance of Ruffiangames taking over the crackdown series: had they not, we wouldn't have Crackdown anymore. This is primarily the reason I support them the way I do, because I unerstand the methods and potential obstacles that a startup company has to endure but all considering Ruffiangames is handling the series now, and they're gonna take us to glory-something that realtime worlds would not have touched had they been in charge-enjoy!
Part 1
Part 2
Part 3
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XTI Avenger




Location: Gone
Join Date: 2010-03-21
Posts: 364
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PostSubject: Re: Where Realtime Worlds went wrong Article Posts   Thu Aug 11, 2011 3:11 pm

Hmm from what I read, it just seems like a lot of stupid crap got in the way at Realtime.

I see where you're coming from and I agree about Ruffian taking over. I can't say from experience, but I would imagine trying to make a sequel to a game so popular as Crackdown would be insanely difficult, especially when you're not the original creators and to put up with everything associated with a smaller company is not an easy task. I know I'm of the few who believe Crackdown 2 is not exactly the best sequel, but from what they were given, they stepped up to the plate and made an amazing game.

Great read and thanks for bringing this to our attention RocBoy!!
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Dash



Join Date: 2011-01-30
Posts: 132

PostSubject: Re: Where Realtime Worlds went wrong Article Posts   Fri Aug 12, 2011 6:48 am

Good read, and I do agree with XTI.
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Hunter




Join Date: 2010-02-17
Posts: 346
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PostSubject: Re: Where Realtime Worlds went wrong Article Posts   Fri Aug 12, 2011 6:54 am

Thanks for posting this up man.
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